RedM Natives

_GET_VOLUME_AMOUNT_OF_INDEXED_ITEMS

Indexes items (including entyties and peds) in a set volume Counts up as its the return value of how many items it writes to given itemSet

Hash0x2B32B11520626229
Runtime nameGetVolumeAmountOfIndexedItems
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_VOLUME_AMOUNT_OF_INDEXED_ITEMS(float x, float y, float z, float radius, ItemSet itemSet);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
itemSetItemSet—

Returns int

Description

Indexes items (including entyties and peds) in a set volume
Counts up as its the return value of how many items it writes to given itemSet

Usage

Lua
local retval = GetVolumeAmountOfIndexedItems(x, y, z, radius, itemSet)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2B32B11520626229, x, y, z, radius, itemSet, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetVolumeAmountOfIndexedItems(x, y, z, radius, itemSet);

// by hash
const retval = Citizen.invokeNative('0x2B32B11520626229', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, itemSet, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2B32B11520626229, x, y, z, radius, itemSet);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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