RedM Natives

_0x09A1C7DFDCE54FBC

Called together with REMOVE_EXTRA_CALMING_QUAD in rcm_crackpot1 R* Script: p0 = 0 _REMOVE_*

Hash0x09A1C7DFDCE54FBC
Runtime nameN_0x09a1c7dfdce54fbc
NamespaceWATER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x09A1C7DFDCE54FBC(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Description

Called together with REMOVE_EXTRA_CALMING_QUAD in rcm_crackpot1 R* Script: p0 = 0
_REMOVE_*

Usage

Lua
N_0x09a1c7dfdce54fbc(p0)

-- always works, by hash
Citizen.InvokeNative(0x09A1C7DFDCE54FBC, p0)
JavaScript and C#
JavaScript
N_0x09a1c7dfdce54fbc(p0);

// by hash
Citizen.invokeNative('0x09A1C7DFDCE54FBC', p0);
C#
Function.Call((Hash)0x09A1C7DFDCE54FBC, p0);
  • This native has no known name, so the runtime exposes it only as N_0x09a1c7dfdce54fbc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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