RedM Natives

_0x0DCEC6A92E497E17

Only used in native_son1 R* Script: p1 = 1

Hash0x0DCEC6A92E497E17
Runtime nameN_0x0dcec6a92e497e17
NamespaceWATER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0DCEC6A92E497E17(Entity entity, int p1);

Parameters

NameTypeDescription
entityEntity—
p1int—

Returns void

Description

Only used in native_son1 R* Script: p1 = 1

Usage

Lua
N_0x0dcec6a92e497e17(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0x0DCEC6A92E497E17, entity, p1)
JavaScript and C#
JavaScript
N_0x0dcec6a92e497e17(entity, p1);

// by hash
Citizen.invokeNative('0x0DCEC6A92E497E17', entity, p1);
C#
Function.Call((Hash)0x0DCEC6A92E497E17, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0x0dcec6a92e497e17 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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