RedM Natives

_0x431240A58484D5D0

Hash0x431240A58484D5D0
Runtime nameN_0x431240a58484d5d0
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x431240A58484D5D0(Ped ped, BOOL toggle);

Parameters

NameTypeDescription
pedPed—
toggleBOOL—

Returns void

Usage

Lua
N_0x431240a58484d5d0(ped, toggle)

-- always works, by hash
Citizen.InvokeNative(0x431240A58484D5D0, ped, toggle)
JavaScript and C#
JavaScript
N_0x431240a58484d5d0(ped, toggle);

// by hash
Citizen.invokeNative('0x431240A58484D5D0', ped, toggle);
C#
Function.Call((Hash)0x431240A58484D5D0, ped, toggle);
  • This native has no known name, so the runtime exposes it only as N_0x431240a58484d5d0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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