RedM Natives

_0x45E57FDD531C9477

Hash0x45E57FDD531C9477
Runtime nameN_0x45e57fdd531c9477
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x45E57FDD531C9477(Ped ped, BOOL toggle);

Parameters

NameTypeDescription
pedPed—
toggleBOOL—

Returns void

Usage

Lua
N_0x45e57fdd531c9477(ped, toggle)

-- always works, by hash
Citizen.InvokeNative(0x45E57FDD531C9477, ped, toggle)
JavaScript and C#
JavaScript
N_0x45e57fdd531c9477(ped, toggle);

// by hash
Citizen.invokeNative('0x45E57FDD531C9477', ped, toggle);
C#
Function.Call((Hash)0x45E57FDD531C9477, ped, toggle);
  • This native has no known name, so the runtime exposes it only as N_0x45e57fdd531c9477 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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