RedM Natives

_0x63B83A526329AFBC

Only used in R* Script fme_escaped_convicts, p0 = 0

Hash0x63B83A526329AFBC
Runtime nameN_0x63b83a526329afbc
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x63B83A526329AFBC(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Description

Only used in R* Script fme_escaped_convicts, p0 = 0

Usage

Lua
N_0x63b83a526329afbc(p0)

-- always works, by hash
Citizen.InvokeNative(0x63B83A526329AFBC, p0)
JavaScript and C#
JavaScript
N_0x63b83a526329afbc(p0);

// by hash
Citizen.invokeNative('0x63B83A526329AFBC', p0);
C#
Function.Call((Hash)0x63B83A526329AFBC, p0);
  • This native has no known name, so the runtime exposes it only as N_0x63b83a526329afbc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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