RedM Natives

_0x641351E9AD103890

Hash0x641351E9AD103890
Runtime nameN_0x641351e9ad103890
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x641351E9AD103890(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x641351e9ad103890(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x641351E9AD103890, p0, p1)
JavaScript and C#
JavaScript
N_0x641351e9ad103890(p0, p1);

// by hash
Citizen.invokeNative('0x641351E9AD103890', p0, p1);
C#
Function.Call((Hash)0x641351E9AD103890, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x641351e9ad103890 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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