RedM Natives

_0x9409C62504A8F9E9

Only used in R* SP Script guama3

Hash0x9409C62504A8F9E9
Runtime nameN_0x9409c62504a8f9e9
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9409C62504A8F9E9(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Description

Only used in R* SP Script guama3

Usage

Lua
N_0x9409c62504a8f9e9(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x9409C62504A8F9E9, vehicle, p1)
JavaScript and C#
JavaScript
N_0x9409c62504a8f9e9(vehicle, p1);

// by hash
Citizen.invokeNative('0x9409C62504A8F9E9', vehicle, p1);
C#
Function.Call((Hash)0x9409C62504A8F9E9, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0x9409c62504a8f9e9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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