RedM Natives

_0xA769D753922B031B

Hash0xA769D753922B031B
Runtime nameN_0xa769d753922b031b
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA769D753922B031B(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Usage

Lua
N_0xa769d753922b031b(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xA769D753922B031B, p0, p1, p2)
JavaScript and C#
JavaScript
N_0xa769d753922b031b(p0, p1, p2);

// by hash
Citizen.invokeNative('0xA769D753922B031B', p0, p1, p2);
C#
Function.Call((Hash)0xA769D753922B031B, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xa769d753922b031b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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