RedM Natives

_0xF08D8FEB455F2C8C

Hash0xF08D8FEB455F2C8C
Runtime nameN_0xf08d8feb455f2c8c
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF08D8FEB455F2C8C(Ped ped, BOOL toggle);

Parameters

NameTypeDescription
pedPed—
toggleBOOL—

Returns void

Usage

Lua
N_0xf08d8feb455f2c8c(ped, toggle)

-- always works, by hash
Citizen.InvokeNative(0xF08D8FEB455F2C8C, ped, toggle)
JavaScript and C#
JavaScript
N_0xf08d8feb455f2c8c(ped, toggle);

// by hash
Citizen.invokeNative('0xF08D8FEB455F2C8C', ped, toggle);
C#
Function.Call((Hash)0xF08D8FEB455F2C8C, ped, toggle);
  • This native has no known name, so the runtime exposes it only as N_0xf08d8feb455f2c8c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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