RedM Natives

_0xF2F585411E748B9C

Hash0xF2F585411E748B9C
Runtime nameN_0xf2f585411e748b9c
NamespaceWEAPON
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xF2F585411E748B9C(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns Any

Usage

Lua
local retval = N_0xf2f585411e748b9c(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF2F585411E748B9C, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xf2f585411e748b9c(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xF2F585411E748B9C', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF2F585411E748B9C, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xf2f585411e748b9c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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