RedM Natives

GET_PED_AMMO_TYPE_FROM_WEAPON

Returns the current ammo type of the specified ped's specified weapon.

Hash0x7FEAD38B326B9F74
Runtime nameGetPedAmmoTypeFromWeapon
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7FEAD38B326B9F74

Signature

Hash GET_PED_AMMO_TYPE_FROM_WEAPON(Ped ped, Hash weaponHash);

Parameters

NameTypeDescription
pedPed—
weaponHashHash—

Returns Hash

Description

Returns the current ammo type of the specified ped's specified weapon.

Usage

Lua
local retval = GetPedAmmoTypeFromWeapon(ped, weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7FEAD38B326B9F74, ped, weaponHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedAmmoTypeFromWeapon(ped, weaponHash);

// by hash
const retval = Citizen.invokeNative('0x7FEAD38B326B9F74', ped, weaponHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7FEAD38B326B9F74, ped, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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