RedM Natives

HAS_WEAPON_GOT_WEAPON_COMPONENT

Hash0x76A18844E743BF91
Runtime nameHasWeaponGotWeaponComponent
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x76A18844E743BF91

Signature

BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT(Object weapon, Hash addonHash);

Parameters

NameTypeDescription
weaponObject—
addonHashHash—

Returns BOOL

Usage

Lua
local retval = HasWeaponGotWeaponComponent(weapon, addonHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x76A18844E743BF91, weapon, addonHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasWeaponGotWeaponComponent(weapon, addonHash);

// by hash
const retval = Citizen.invokeNative('0x76A18844E743BF91', weapon, addonHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x76A18844E743BF91, weapon, addonHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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