IS_WEAPON_A_GUN
Returns true if CWeaponInfoFlags::Flags::Gun is set.
Hash
0x705BE297EEBDB95DRuntime name
IsWeaponAGunNamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL IS_WEAPON_A_GUN(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns BOOL
Description
Returns true if CWeaponInfoFlags::Flags::Gun is set.
Usage
local retval = IsWeaponAGun(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x705BE297EEBDB95D, weaponHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsWeaponAGun(weaponHash);
// by hash
const retval = Citizen.invokeNative('0x705BE297EEBDB95D', weaponHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x705BE297EEBDB95D, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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