RedM Natives

MAKE_PED_DROP_WEAPON

Old name: _DROP_CURRENT_PED_WEAPON

Hash0xCEF4C65DE502D367
Runtime nameMakePedDropWeapon
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207

Signature

Entity MAKE_PED_DROP_WEAPON(Ped ped, BOOL p1, int attachPoint, BOOL p3, BOOL p4);

Parameters

NameTypeDescription
pedPed—
p1BOOL—
attachPointint—
p3BOOL—
p4BOOL—

Returns Entity

Description

Old name: _DROP_CURRENT_PED_WEAPON

Usage

Lua
local retval = MakePedDropWeapon(ped, p1, attachPoint, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCEF4C65DE502D367, ped, p1, attachPoint, p3, p4, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = MakePedDropWeapon(ped, p1, attachPoint, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xCEF4C65DE502D367', ped, p1, attachPoint, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCEF4C65DE502D367, ped, p1, attachPoint, p3, p4);

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.