RedM Natives

REMOVE_WEAPON_FROM_PED

Hash0x4899CB088EDF59B8
Runtime nameRemoveWeaponFromPed
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x4899CB088EDF59B8

Signature

void REMOVE_WEAPON_FROM_PED(Ped ped, Hash weaponHash, BOOL p2, Hash removeReason);

Parameters

NameTypeDescription
pedPed—
weaponHashHash—
p2BOOL—
removeReasonHash—

Returns void

Description

removeReason:
enum eRemoveItemReason : Hash
{
	REMOVE_REASON_CLIENT_PURGED = 0x4A4E94DC,
	REMOVE_REASON_COALESCE = 0x2ABE393E,
	REMOVE_REASON_DEBUG = 0xA07362E6,
	REMOVE_REASON_DEFAULT = 0xF77DE93D,
	REMOVE_REASON_DELETE_CHARACTER = 0x20AFBDE9,
	REMOVE_REASON_DROPPED = 0xEC7FB5D5,
	REMOVE_REASON_DUPLICATE = 0x19047132,
	REMOVE_REASON_GIFTED_INCORRECTLY = 0x9C4E3829,
	REMOVE_REASON_GIVEN = 0xAD5377D4,
	REMOVE_REASON_INSUFFICIENT_INVENTORY = 0x518D1AAE,
	REMOVE_REASON_ITEM_DOES_NOT_EXIST = 0xEAD5D889,
	REMOVE_REASON_LOADOUT = 0x1B94E3BA,
	REMOVE_REASON_SET_AMOUNT = 0x19D5CFA5,
	REMOVE_REASON_SOLD = 0x76C4B482,
	REMOVE_REASON_USED = 0x2188E0A3,
	REMOVE_REASON_USE_FAILED = 0x671F9EAD
};

Usage

Lua
RemoveWeaponFromPed(ped, weaponHash, p2, removeReason)

-- always works, by hash
Citizen.InvokeNative(0x4899CB088EDF59B8, ped, weaponHash, p2, removeReason)
JavaScript and C#
JavaScript
RemoveWeaponFromPed(ped, weaponHash, p2, removeReason);

// by hash
Citizen.invokeNative('0x4899CB088EDF59B8', ped, weaponHash, p2, removeReason);
C#
Function.Call((Hash)0x4899CB088EDF59B8, ped, weaponHash, p2, removeReason);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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