RedM Natives

SET_CURRENT_PED_VEHICLE_WEAPON

Hash0x75C55983C2C39DAA
Runtime nameSetCurrentPedVehicleWeapon
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x75C55983C2C39DAA

Signature

BOOL SET_CURRENT_PED_VEHICLE_WEAPON(Ped ped, Hash weaponHash);

Parameters

NameTypeDescription
pedPed—
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = SetCurrentPedVehicleWeapon(ped, weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x75C55983C2C39DAA, ped, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SetCurrentPedVehicleWeapon(ped, weaponHash);

// by hash
const retval = Citizen.invokeNative('0x75C55983C2C39DAA', ped, weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x75C55983C2C39DAA, ped, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.