RedM Natives

SET_CURRENT_PED_WEAPON

Hash0xADF692B254977C0C
Runtime nameSetCurrentPedWeapon
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xADF692B254977C0C

Signature

void SET_CURRENT_PED_WEAPON(Ped ped, Hash weaponHash, BOOL equipNow, int attachPoint, BOOL p4, BOOL p5);

Parameters

NameTypeDescription
pedPed—
weaponHashHash—
equipNowBOOL—
attachPointint—
p4BOOL—
p5BOOL—

Returns void

Description

attachPoint:
enum eWeaponAttachPoint
{
	WEAPON_ATTACH_POINT_INVALID = -1,
	WEAPON_ATTACH_POINT_HAND_PRIMARY = 0,
	WEAPON_ATTACH_POINT_HAND_SECONDARY = 1,
	WEAPON_ATTACH_POINT_PISTOL_R = 2,
	MAX_HAND_WEAPON_ATTACH_POINTS = 2,
	WEAPON_ATTACH_POINT_PISTOL_L = 3,
	WEAPON_ATTACH_POINT_KNIFE = 4,
	WEAPON_ATTACH_POINT_LASSO = 5,
	WEAPON_ATTACH_POINT_THROWER = 6,
	WEAPON_ATTACH_POINT_BOW = 7,
	WEAPON_ATTACH_POINT_BOW_ALTERNATE = 8,
	WEAPON_ATTACH_POINT_RIFLE = 9,
	WEAPON_ATTACH_POINT_RIFLE_ALTERNATE = 10,
	WEAPON_ATTACH_POINT_LANTERN = 11,
	WEAPON_ATTACH_POINT_TEMP_LANTERN = 12,
	WEAPON_ATTACH_POINT_MELEE = 13,
	MAX_SYNCED_WEAPON_ATTACH_POINTS = 13,
	WEAPON_ATTACH_POINT_HIP = 14,
	WEAPON_ATTACH_POINT_BOOT = 15,
	WEAPON_ATTACH_POINT_BACK = 16,
	WEAPON_ATTACH_POINT_FRONT = 17,
	WEAPON_ATTACH_POINT_SHOULDERSLING = 18,
	WEAPON_ATTACH_POINT_LEFTBREAST = 19,
	WEAPON_ATTACH_POINT_RIGHTBREAST = 20,
	WEAPON_ATTACH_POINT_LEFTARMPIT = 21,
	WEAPON_ATTACH_POINT_RIGHTARMPIT = 22,
	WEAPON_ATTACH_POINT_LEFTARMPIT_RIFLE = 23,
	WEAPON_ATTACH_POINT_SATCHEL = 24,
	WEAPON_ATTACH_POINT_LEFTARMPIT_BOW = 25,
	WEAPON_ATTACH_POINT_RIGHT_HAND_EXTRA = 26,
	WEAPON_ATTACH_POINT_LEFT_HAND_EXTRA = 27,
	WEAPON_ATTACH_POINT_RIGHT_HAND_AUX = 28,
	MAX_WEAPON_ATTACH_POINTS = 29
};

Usage

Lua
SetCurrentPedWeapon(ped, weaponHash, equipNow, attachPoint, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0xADF692B254977C0C, ped, weaponHash, equipNow, attachPoint, p4, p5)
JavaScript and C#
JavaScript
SetCurrentPedWeapon(ped, weaponHash, equipNow, attachPoint, p4, p5);

// by hash
Citizen.invokeNative('0xADF692B254977C0C', ped, weaponHash, equipNow, attachPoint, p4, p5);
C#
Function.Call((Hash)0xADF692B254977C0C, ped, weaponHash, equipNow, attachPoint, p4, p5);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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