SET_PED_DROPS_INVENTORY_WEAPON
Hash
0x208A1888007FC0E6Runtime name
SetPedDropsInventoryWeaponNamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x208A1888007FC0E6Signature
void SET_PED_DROPS_INVENTORY_WEAPON(Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
weaponHash | Hash | — |
xOffset | float | — |
yOffset | float | — |
zOffset | float | — |
ammoCount | int | — |
Returns void
Usage
SetPedDropsInventoryWeapon(ped, weaponHash, xOffset, yOffset, zOffset, ammoCount)
-- always works, by hash
Citizen.InvokeNative(0x208A1888007FC0E6, ped, weaponHash, xOffset, yOffset, zOffset, ammoCount)JavaScript and C#
SetPedDropsInventoryWeapon(ped, weaponHash, xOffset, yOffset, zOffset, ammoCount);
// by hash
Citizen.invokeNative('0x208A1888007FC0E6', ped, weaponHash, xOffset + 0.0000001, yOffset + 0.0000001, zOffset + 0.0000001, ammoCount);Function.Call((Hash)0x208A1888007FC0E6, ped, weaponHash, xOffset, yOffset, zOffset, ammoCount);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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