RedM Natives

SET_PED_DROPS_INVENTORY_WEAPON

Hash0x208A1888007FC0E6
Runtime nameSetPedDropsInventoryWeapon
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x208A1888007FC0E6

Signature

void SET_PED_DROPS_INVENTORY_WEAPON(Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount);

Parameters

NameTypeDescription
pedPed—
weaponHashHash—
xOffsetfloat—
yOffsetfloat—
zOffsetfloat—
ammoCountint—

Returns void

Usage

Lua
SetPedDropsInventoryWeapon(ped, weaponHash, xOffset, yOffset, zOffset, ammoCount)

-- always works, by hash
Citizen.InvokeNative(0x208A1888007FC0E6, ped, weaponHash, xOffset, yOffset, zOffset, ammoCount)
JavaScript and C#
JavaScript
SetPedDropsInventoryWeapon(ped, weaponHash, xOffset, yOffset, zOffset, ammoCount);

// by hash
Citizen.invokeNative('0x208A1888007FC0E6', ped, weaponHash, xOffset + 0.0000001, yOffset + 0.0000001, zOffset + 0.0000001, ammoCount);
C#
Function.Call((Hash)0x208A1888007FC0E6, ped, weaponHash, xOffset, yOffset, zOffset, ammoCount);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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