RedM Natives

SET_VEHICLE_WEAPON_HEADING

Hash0x194D877FC5597B7D
Runtime nameSetVehicleWeaponHeading
NamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_VEHICLE_WEAPON_HEADING(Vehicle vehicle, int seatIndex, float heading, BOOL p3);

Parameters

NameTypeDescription
vehicleVehicle—
seatIndexint—
headingfloat—
p3BOOL—

Returns void

Usage

Lua
SetVehicleWeaponHeading(vehicle, seatIndex, heading, p3)

-- always works, by hash
Citizen.InvokeNative(0x194D877FC5597B7D, vehicle, seatIndex, heading, p3)
JavaScript and C#
JavaScript
SetVehicleWeaponHeading(vehicle, seatIndex, heading, p3);

// by hash
Citizen.invokeNative('0x194D877FC5597B7D', vehicle, seatIndex, heading + 0.0000001, p3);
C#
Function.Call((Hash)0x194D877FC5597B7D, vehicle, seatIndex, heading, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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