SET_VEHICLE_WEAPON_HEADING
Hash
0x194D877FC5597B7DRuntime name
SetVehicleWeaponHeadingNamespaceWEAPON
SideClient
NameOfficial
Docs
Since build1207
Signature
void SET_VEHICLE_WEAPON_HEADING(Vehicle vehicle, int seatIndex, float heading, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
seatIndex | int | — |
heading | float | — |
p3 | BOOL | — |
Returns void
Usage
SetVehicleWeaponHeading(vehicle, seatIndex, heading, p3)
-- always works, by hash
Citizen.InvokeNative(0x194D877FC5597B7D, vehicle, seatIndex, heading, p3)JavaScript and C#
SetVehicleWeaponHeading(vehicle, seatIndex, heading, p3);
// by hash
Citizen.invokeNative('0x194D877FC5597B7D', vehicle, seatIndex, heading + 0.0000001, p3);Function.Call((Hash)0x194D877FC5597B7D, vehicle, seatIndex, heading, p3);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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