_DOES_PED_HAVE_PISTOL
Returns whether the ped has a pistol p1: 0 or 1
Hash
0xBFCA7AFABF9D7967Runtime name
DoesPedHavePistolNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _DOES_PED_HAVE_PISTOL(Ped ped, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | BOOL | — |
Returns BOOL
Description
Returns whether the ped has a pistol p1: 0 or 1
Usage
local retval = DoesPedHavePistol(ped, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0xBFCA7AFABF9D7967, ped, p1, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesPedHavePistol(ped, p1);
// by hash
const retval = Citizen.invokeNative('0xBFCA7AFABF9D7967', ped, p1, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xBFCA7AFABF9D7967, ped, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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