RedM Natives

_ENABLE_WEAPON_RESTORE

Hash0xC395355843BE134B
Runtime nameEnableWeaponRestore
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ENABLE_WEAPON_RESTORE(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = EnableWeaponRestore(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC395355843BE134B, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = EnableWeaponRestore(ped);

// by hash
const retval = Citizen.invokeNative('0xC395355843BE134B', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC395355843BE134B, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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