_GET_AMMO_IN_PED_WEAPON_FROM_GUID
Returns the full amount of ammo the ped has for the weapon identified by itemGuid.
Hash
0x4823F13A21F51964Runtime name
GetAmmoInPedWeaponFromGuidNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_GET_PED_WEAPON_AMMO_FROM_GUIDSignature
int _GET_AMMO_IN_PED_WEAPON_FROM_GUID(Ped ped, Any* itemGuid);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
itemGuid | Any* | — |
Returns int
Description
Returns the full amount of ammo the ped has for the weapon identified by itemGuid.
Use INVENTORY_GET_GUID_FROM_ITEMID to obtain the weapon GUID.
Example: https://pastebin.com/u2Hcah3C
returns the full amount of ammo that the ped has for the weapon by guid
Usage
local retval, itemGuid = GetAmmoInPedWeaponFromGuid(ped, itemGuid)
-- always works, by hash
local retval, itemGuid = Citizen.InvokeNative(0x4823F13A21F51964, ped, Citizen.PointerValueIntInitialized(itemGuid), Citizen.ResultAsInteger())JavaScript and C#
const [retval, itemGuid] = GetAmmoInPedWeaponFromGuid(ped, itemGuid);
// by hash
const [retval, itemGuid] = Citizen.invokeNative('0x4823F13A21F51964', ped, Citizen.pointerValueIntInitialized(itemGuid), Citizen.returnResultAnyway(), Citizen.resultAsInteger());var itemGuid = new OutputArgument();
int retval = Function.Call<int>((Hash)0x4823F13A21F51964, ped, itemGuid);
// itemGuid.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Examples
local function inventoryGetGuidFromItemid(item, pGuid, slotId)
local outGuid = DataView.ArrayBuffer(8 * 13)
local result = Citizen.InvokeNative(0x886DFD3E185C8A89, 1, pGuid, item, slotId, outGuid:Buffer(), Citizen.ResultAsInteger());
if result ~= 1 then return nil end
return outGuid:Buffer();
end
RegisterCommand("getammo", function()
local characterGuid = inventoryGetGuidFromItemid(`CHARACTER`, 0, `SLOTID_NONE`)
if not characterGuid then return end
local weaponGuid = inventoryGetGuidFromItemid(`CARRIED_WEAPONS`, characterGuid, `SLOTID_CARRIED_WEAPONS`)
if not weaponGuid then return end
local itemGuid = inventoryGetGuidFromItemid(`WEAPON_SNIPERRIFLE_CARCANO`, weaponGuid, `SLOTID_WEAPON_0`)
if not itemGuid then return end
local ammo = Citizen.InvokeNative(0x4823F13A21F51964, PlayerPedId(), itemGuid)
print("ammo: " .. ammo)
end, false)Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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