_GET_AMMO_TYPE_FOR_WEAPON
Identical to _GET_AMMO_RECOMMENDED_TYPE_FOR_WEAPON (0xEC97101A8F311282) -> same native handler address
Hash
0x5C2EA6C44F515F34Runtime name
GetAmmoTypeForWeaponNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_AMMO_TYPE_FOR_WEAPON(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns Hash
Description
Identical to _GET_AMMO_RECOMMENDED_TYPE_FOR_WEAPON (0xEC97101A8F311282) -> same native handler address
Usage
local retval = GetAmmoTypeForWeapon(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x5C2EA6C44F515F34, weaponHash, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetAmmoTypeForWeapon(weaponHash);
// by hash
const retval = Citizen.invokeNative('0x5C2EA6C44F515F34', weaponHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x5C2EA6C44F515F34, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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