RedM Natives

_GET_CAN_TWIRL_WEAPON

Hash0x6554ECCE226F2A2A
Runtime nameGetCanTwirlWeapon
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_CAN_TWIRL_WEAPON(Hash weaponHash);

Parameters

NameTypeDescription
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = GetCanTwirlWeapon(weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6554ECCE226F2A2A, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetCanTwirlWeapon(weaponHash);

// by hash
const retval = Citizen.invokeNative('0x6554ECCE226F2A2A', weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6554ECCE226F2A2A, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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