_GET_DEFAULT_PED_WEAPON_COLLECTION
Returns weaponCollection Hash
Hash
0xD42514C182121C23Runtime name
GetDefaultPedWeaponCollectionNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_DEFAULT_PED_WEAPON_COLLECTION(Hash pedModel);Parameters
| Name | Type | Description |
|---|---|---|
pedModel | Hash | — |
Returns Hash
Description
Returns weaponCollection Hash
Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
Usage
local retval = GetDefaultPedWeaponCollection(pedModel)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD42514C182121C23, pedModel, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetDefaultPedWeaponCollection(pedModel);
// by hash
const retval = Citizen.invokeNative('0xD42514C182121C23', pedModel, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xD42514C182121C23, pedModel);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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