RedM Natives

_GET_DEFAULT_PED_WEAPON_COLLECTION

Returns weaponCollection Hash

Hash0xD42514C182121C23
Runtime nameGetDefaultPedWeaponCollection
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_DEFAULT_PED_WEAPON_COLLECTION(Hash pedModel);

Parameters

NameTypeDescription
pedModelHash—

Returns Hash

Description

Returns weaponCollection Hash
Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED

Usage

Lua
local retval = GetDefaultPedWeaponCollection(pedModel)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD42514C182121C23, pedModel, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetDefaultPedWeaponCollection(pedModel);

// by hash
const retval = Citizen.invokeNative('0xD42514C182121C23', pedModel, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD42514C182121C23, pedModel);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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