RedM Natives

_GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL

Returns emote Hash

Hash0x2C4FEC3D0EFA9FC0
Runtime nameGetPedGunSpinningEquippedKitEmoteTwirl
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1355

Signature

Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Hash

Description

Returns emote Hash

Usage

Lua
local retval = GetPedGunSpinningEquippedKitEmoteTwirl(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2C4FEC3D0EFA9FC0, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedGunSpinningEquippedKitEmoteTwirl(ped);

// by hash
const retval = Citizen.invokeNative('0x2C4FEC3D0EFA9FC0', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2C4FEC3D0EFA9FC0, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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