_GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL
Returns emote Hash
Hash
0x2C4FEC3D0EFA9FC0Runtime name
GetPedGunSpinningEquippedKitEmoteTwirlNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1355
Signature
Hash _GET_PED_GUN_SPINNING_EQUIPPED_KIT_EMOTE_TWIRL(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns Hash
Description
Returns emote Hash
Usage
local retval = GetPedGunSpinningEquippedKitEmoteTwirl(ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2C4FEC3D0EFA9FC0, ped, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPedGunSpinningEquippedKitEmoteTwirl(ped);
// by hash
const retval = Citizen.invokeNative('0x2C4FEC3D0EFA9FC0', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x2C4FEC3D0EFA9FC0, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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