_GET_PED_WEAPON_OBJECT
_GET_M* - _GET_PED_A*
Hash
0x6CA484C9A7377E4FRuntime name
GetPedWeaponObjectNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Object _GET_PED_WEAPON_OBJECT(Ped ped, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | BOOL | — |
Returns Object
Description
_GET_M* - _GET_PED_A*
Usage
local retval = GetPedWeaponObject(ped, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6CA484C9A7377E4F, ped, p1, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPedWeaponObject(ped, p1);
// by hash
const retval = Citizen.invokeNative('0x6CA484C9A7377E4F', ped, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x6CA484C9A7377E4F, ped, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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