RedM Natives

_GET_WEAPONTYPE_MODEL

Gets the model hash from the weapon hash.

Hash0xF70825EB340E7D15
Runtime nameGetWeapontypeModel
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_WEAPONTYPE_MODEL(Hash weaponHash);

Parameters

NameTypeDescription
weaponHashHash—

Returns Hash

Description

Gets the model hash from the weapon hash.

Usage

Lua
local retval = GetWeapontypeModel(weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF70825EB340E7D15, weaponHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetWeapontypeModel(weaponHash);

// by hash
const retval = Citizen.invokeNative('0xF70825EB340E7D15', weaponHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF70825EB340E7D15, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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