_GET_WEAPONTYPE_MODEL
Gets the model hash from the weapon hash.
Hash
0xF70825EB340E7D15Runtime name
GetWeapontypeModelNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_WEAPONTYPE_MODEL(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns Hash
Description
Gets the model hash from the weapon hash.
Usage
local retval = GetWeapontypeModel(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0xF70825EB340E7D15, weaponHash, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetWeapontypeModel(weaponHash);
// by hash
const retval = Citizen.invokeNative('0xF70825EB340E7D15', weaponHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xF70825EB340E7D15, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.