_GET_WEAPON_COMPONENT_TYPE_MODEL
Hash
0x59DE03442B6C9598Runtime name
GetWeaponComponentTypeModelNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_WEAPON_COMPONENT_TYPE_MODEL(Hash componentHash);Parameters
| Name | Type | Description |
|---|---|---|
componentHash | Hash | — |
Returns Hash
Usage
local retval = GetWeaponComponentTypeModel(componentHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x59DE03442B6C9598, componentHash, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetWeaponComponentTypeModel(componentHash);
// by hash
const retval = Citizen.invokeNative('0x59DE03442B6C9598', componentHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x59DE03442B6C9598, componentHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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