_HAS_PED_GOT_WEAPON_COMPONENT
Hash
0xBBC67A6F965C688ARuntime name
HasPedGotWeaponComponentNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _HAS_PED_GOT_WEAPON_COMPONENT(Ped ped, Hash componentHash, Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
componentHash | Hash | — |
weaponHash | Hash | — |
Returns BOOL
Usage
local retval = HasPedGotWeaponComponent(ped, componentHash, weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0xBBC67A6F965C688A, ped, componentHash, weaponHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasPedGotWeaponComponent(ped, componentHash, weaponHash);
// by hash
const retval = Citizen.invokeNative('0xBBC67A6F965C688A', ped, componentHash, weaponHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xBBC67A6F965C688A, ped, componentHash, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.