RedM Natives

_HAS_PED_GOT_WEAPON_COMPONENT

Hash0xBBC67A6F965C688A
Runtime nameHasPedGotWeaponComponent
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_PED_GOT_WEAPON_COMPONENT(Ped ped, Hash componentHash, Hash weaponHash);

Parameters

NameTypeDescription
pedPed—
componentHashHash—
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = HasPedGotWeaponComponent(ped, componentHash, weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBBC67A6F965C688A, ped, componentHash, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasPedGotWeaponComponent(ped, componentHash, weaponHash);

// by hash
const retval = Citizen.invokeNative('0xBBC67A6F965C688A', ped, componentHash, weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBBC67A6F965C688A, ped, componentHash, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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