_HAS_WEAPON_ASSET_LOADED
Hash
0xFF07CF465F48B830Runtime name
HasWeaponAssetLoadedNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _HAS_WEAPON_ASSET_LOADED(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns BOOL
Usage
local retval = HasWeaponAssetLoaded(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFF07CF465F48B830, weaponHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasWeaponAssetLoaded(weaponHash);
// by hash
const retval = Citizen.invokeNative('0xFF07CF465F48B830', weaponHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xFF07CF465F48B830, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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