RedM Natives

_HOLSTER_PED_WEAPONS

Hash0x94A3C1B804D291EC
Runtime nameHolsterPedWeapons
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _HOLSTER_PED_WEAPONS(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately);

Parameters

NameTypeDescription
pedPed—
p1BOOL—
p2BOOL—
p3BOOL—
immediatelyBOOL—

Returns void

Usage

Lua
HolsterPedWeapons(ped, p1, p2, p3, immediately)

-- always works, by hash
Citizen.InvokeNative(0x94A3C1B804D291EC, ped, p1, p2, p3, immediately)
JavaScript and C#
JavaScript
HolsterPedWeapons(ped, p1, p2, p3, immediately);

// by hash
Citizen.invokeNative('0x94A3C1B804D291EC', ped, p1, p2, p3, immediately);
C#
Function.Call((Hash)0x94A3C1B804D291EC, ped, p1, p2, p3, immediately);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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