_HOLSTER_PED_WEAPONS
Hash
0x94A3C1B804D291ECRuntime name
HolsterPedWeaponsNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _HOLSTER_PED_WEAPONS(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL immediately);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | BOOL | — |
p2 | BOOL | — |
p3 | BOOL | — |
immediately | BOOL | — |
Returns void
Usage
HolsterPedWeapons(ped, p1, p2, p3, immediately)
-- always works, by hash
Citizen.InvokeNative(0x94A3C1B804D291EC, ped, p1, p2, p3, immediately)JavaScript and C#
HolsterPedWeapons(ped, p1, p2, p3, immediately);
// by hash
Citizen.invokeNative('0x94A3C1B804D291EC', ped, p1, p2, p3, immediately);Function.Call((Hash)0x94A3C1B804D291EC, ped, p1, p2, p3, immediately);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_HIDE_PED_WEAPONSUnequip current weapon and set current weapon to WEAPON_UNARMED.
Sources
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