_IS_WEAPON_HOLSTER_STATE_CHANGING
Returns true if the ped is currently holstering or unholstering a weapon
Hash
0x2387D6E9C6B478AARuntime name
IsWeaponHolsterStateChangingNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_WEAPON_HOLSTER_STATE_CHANGING(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns BOOL
Description
Returns true if the ped is currently holstering or unholstering a weapon
Usage
local retval = IsWeaponHolsterStateChanging(ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2387D6E9C6B478AA, ped, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsWeaponHolsterStateChanging(ped);
// by hash
const retval = Citizen.invokeNative('0x2387D6E9C6B478AA', ped, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x2387D6E9C6B478AA, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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