_IS_WEAPON_SILENT
Hash
0x5809DBCA0A37C82BRuntime name
IsWeaponSilentNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_WEAPON_SILENT(Hash weaponHash);Parameters
| Name | Type | Description |
|---|---|---|
weaponHash | Hash | — |
Returns BOOL
Usage
local retval = IsWeaponSilent(weaponHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x5809DBCA0A37C82B, weaponHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsWeaponSilent(weaponHash);
// by hash
const retval = Citizen.invokeNative('0x5809DBCA0A37C82B', weaponHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x5809DBCA0A37C82B, weaponHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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