RedM Natives

_IS_WEAPON_TORCH

Hash0x506F1DE1BFC75304
Runtime nameIsWeaponTorch
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_WEAPON_TORCH(Hash weaponHash);

Parameters

NameTypeDescription
weaponHashHash—

Returns BOOL

Usage

Lua
local retval = IsWeaponTorch(weaponHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x506F1DE1BFC75304, weaponHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsWeaponTorch(weaponHash);

// by hash
const retval = Citizen.invokeNative('0x506F1DE1BFC75304', weaponHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x506F1DE1BFC75304, weaponHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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