_REFILL_AMMO_IN_CLIP
Hash
0xDF4A3404D022ADDERuntime name
RefillAmmoInClipNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _REFILL_AMMO_IN_CLIP(Ped ped, Any* clipInventoryUid, int p2);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
clipInventoryUid | Any* | — |
p2 | int | — |
Returns Any
Usage
local retval, clipInventoryUid = RefillAmmoInClip(ped, p2)
-- always works, by hash
local retval, clipInventoryUid = Citizen.InvokeNative(0xDF4A3404D022ADDE, ped, Citizen.PointerValueInt(), p2, Citizen.ResultAsInteger())JavaScript and C#
const [retval, clipInventoryUid] = RefillAmmoInClip(ped, p2);
// by hash
const [retval, clipInventoryUid] = Citizen.invokeNative('0xDF4A3404D022ADDE', ped, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());var clipInventoryUid = new OutputArgument();
int retval = Function.Call<int>((Hash)0xDF4A3404D022ADDE, ped, clipInventoryUid, p2);
// clipInventoryUid.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.