RedM Natives

_REFILL_AMMO_IN_CURRENT_PED_WEAPON

Hash0x0A2AB7B7ABC055F4
Runtime nameRefillAmmoInCurrentPedWeapon
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _REFILL_AMMO_IN_CURRENT_PED_WEAPON(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Any

Usage

Lua
local retval = RefillAmmoInCurrentPedWeapon(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0A2AB7B7ABC055F4, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = RefillAmmoInCurrentPedWeapon(ped);

// by hash
const retval = Citizen.invokeNative('0x0A2AB7B7ABC055F4', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0A2AB7B7ABC055F4, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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