RedM Natives

_SET_FORCE_AUTO_EQUIP

Hash0xBE711B14A159E84F
Runtime nameSetForceAutoEquip
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_FORCE_AUTO_EQUIP(Ped ped, BOOL toggle);

Parameters

NameTypeDescription
pedPed—
toggleBOOL—

Returns void

Usage

Lua
SetForceAutoEquip(ped, toggle)

-- always works, by hash
Citizen.InvokeNative(0xBE711B14A159E84F, ped, toggle)
JavaScript and C#
JavaScript
SetForceAutoEquip(ped, toggle);

// by hash
Citizen.invokeNative('0xBE711B14A159E84F', ped, toggle);
C#
Function.Call((Hash)0xBE711B14A159E84F, ped, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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