RedM Natives

_SET_PED_INFINITE_AMMO_CLIP

Hash0xFBAA1E06B6BCA741
Runtime nameSetPedInfiniteAmmoClip
NamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_INFINITE_AMMO_CLIP(Ped ped, BOOL toggle);

Parameters

NameTypeDescription
pedPed—
toggleBOOL—

Returns void

Usage

Lua
SetPedInfiniteAmmoClip(ped, toggle)

-- always works, by hash
Citizen.InvokeNative(0xFBAA1E06B6BCA741, ped, toggle)
JavaScript and C#
JavaScript
SetPedInfiniteAmmoClip(ped, toggle);

// by hash
Citizen.invokeNative('0xFBAA1E06B6BCA741', ped, toggle);
C#
Function.Call((Hash)0xFBAA1E06B6BCA741, ped, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.