_SET_VEHICLE_WEAPON_HEADING_LIMITS
Hash
0x56CB3B4305A4F7CERuntime name
SetVehicleWeaponHeadingLimitsNamespaceWEAPON
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VEHICLE_WEAPON_HEADING_LIMITS(Vehicle vehicle, int p1, float minHeading, float maxHeading);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
p1 | int | — |
minHeading | float | — |
maxHeading | float | — |
Returns void
Usage
SetVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading)
-- always works, by hash
Citizen.InvokeNative(0x56CB3B4305A4F7CE, vehicle, p1, minHeading, maxHeading)JavaScript and C#
SetVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading);
// by hash
Citizen.invokeNative('0x56CB3B4305A4F7CE', vehicle, p1, minHeading + 0.0000001, maxHeading + 0.0000001);Function.Call((Hash)0x56CB3B4305A4F7CE, vehicle, p1, minHeading, maxHeading);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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