_GET_WATER_MAP_ZONE_AT_COORDS
Returns the zone's name hash if its type matches one of the following: - LAKE - RIVER - OIL_SPILL - SWAMP - OCEAN - CREEK - POND - GLACIER
Hash
0x5BA7A68A346A5A91Runtime name
GetWaterMapZoneAtCoordsNamespaceZONE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GET_WATER_MAP_ZONE_AT_COORDS(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns Hash
Description
Returns the zone's name hash if its type matches one of the following:
- LAKE
- RIVER
- OIL_SPILL
- SWAMP
- OCEAN
- CREEK
- POND
- GLACIER
Usage
local retval = GetWaterMapZoneAtCoords(x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x5BA7A68A346A5A91, x, y, z, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetWaterMapZoneAtCoords(x, y, z);
// by hash
const retval = Citizen.invokeNative('0x5BA7A68A346A5A91', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x5BA7A68A346A5A91, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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