RedM Natives

_IS_TRANSPORT_SEAT_OCCUPIED

Hash0x2E2E06023D07631E
Runtime nameIsTransportSeatOccupied
NamespaceAITRANSPORT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_TRANSPORT_SEAT_OCCUPIED(Entity transportEntity, int seatIndex);

Parameters

NameTypeDescription
transportEntityEntity—
seatIndexint—

Returns BOOL

Usage

Lua
local retval = IsTransportSeatOccupied(transportEntity, seatIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2E2E06023D07631E, transportEntity, seatIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsTransportSeatOccupied(transportEntity, seatIndex);

// by hash
const retval = Citizen.invokeNative('0x2E2E06023D07631E', transportEntity, seatIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2E2E06023D07631E, transportEntity, seatIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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