RedM Natives

_SET_TRANSPORT_PRIORITY_SEAT

Hash0x13F138225C202F66
Runtime nameSetTransportPrioritySeat
NamespaceAITRANSPORT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TRANSPORT_PRIORITY_SEAT(Entity transportEntity, int seatIndex);

Parameters

NameTypeDescription
transportEntityEntity—
seatIndexint—

Returns void

Usage

Lua
SetTransportPrioritySeat(transportEntity, seatIndex)

-- always works, by hash
Citizen.InvokeNative(0x13F138225C202F66, transportEntity, seatIndex)
JavaScript and C#
JavaScript
SetTransportPrioritySeat(transportEntity, seatIndex);

// by hash
Citizen.invokeNative('0x13F138225C202F66', transportEntity, seatIndex);
C#
Function.Call((Hash)0x13F138225C202F66, transportEntity, seatIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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