RedM Natives

DISABLE_ATTRIBUTE_OVERPOWER

Hash0xF8DAC3D85636C241
Runtime nameDisableAttributeOverpower
NamespaceATTRIBUTE
SideClient
NameOfficial
Docs
Since build1207

Signature

void DISABLE_ATTRIBUTE_OVERPOWER(Ped ped, int attributeIndex);

Parameters

NameTypeDescription
pedPed—
attributeIndexint—

Returns void

Description

attributeIndex: see SET_ATTRIBUTE_BASE_RANK

Usage

Lua
DisableAttributeOverpower(ped, attributeIndex)

-- always works, by hash
Citizen.InvokeNative(0xF8DAC3D85636C241, ped, attributeIndex)
JavaScript and C#
JavaScript
DisableAttributeOverpower(ped, attributeIndex);

// by hash
Citizen.invokeNative('0xF8DAC3D85636C241', ped, attributeIndex);
C#
Function.Call((Hash)0xF8DAC3D85636C241, ped, attributeIndex);

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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