RedM Natives

_IS_ATTRIBUTE_CORE_OVERPOWERED

Hash0x200373A8DF081F22
Runtime nameIsAttributeCoreOverpowered
NamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ATTRIBUTE_CORE_OVERPOWERED(Ped ped, int coreIndex);

Parameters

NameTypeDescription
pedPed—
coreIndexint—

Returns BOOL

Usage

Lua
local retval = IsAttributeCoreOverpowered(ped, coreIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x200373A8DF081F22, ped, coreIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsAttributeCoreOverpowered(ped, coreIndex);

// by hash
const retval = Citizen.invokeNative('0x200373A8DF081F22', ped, coreIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x200373A8DF081F22, ped, coreIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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