_IS_ATTRIBUTE_OVERPOWERED
Hash
0x103C2F885ABEB00BRuntime name
IsAttributeOverpoweredNamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_ATTRIBUTE_OVERPOWERED(Ped ped, int attributeIndex);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
attributeIndex | int | — |
Returns BOOL
Description
attributeIndex: see SET_ATTRIBUTE_BASE_RANK
femga rdr3_discoveries · research notes
// 0x103C2F885ABEB00B (By Tag = Free Ban)
BOOL _IS_ATTRIBUTE_OVERPOWERED(int ped, int coreIndex);
Core index:
* 0 = Health
* 1 = Stamina
* 2 = Dead Eye
Use `0xf6a7c08df2e28b28` (`_SET_ATTRIBUTE_OVERPOWER_AMOUNT`) with these parameters `int ped, int coreIndex, float value, BOOL makeSound` to make the outer core overpowered. Value is between `0.0` and more than `5000.0`, the higher the number, the longer it takes for the core to drain the overpowered status.Usage
local retval = IsAttributeOverpowered(ped, attributeIndex)
-- always works, by hash
local retval = Citizen.InvokeNative(0x103C2F885ABEB00B, ped, attributeIndex, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsAttributeOverpowered(ped, attributeIndex);
// by hash
const retval = Citizen.invokeNative('0x103C2F885ABEB00B', ped, attributeIndex, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x103C2F885ABEB00B, ped, attributeIndex);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- PedAttribute__AttributeType 23 values
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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