RedM Natives

_START_ITEM_PREVIEW

Hash0x7E2C766ADB2C5F1A
Runtime nameStartItemPreview
NamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _START_ITEM_PREVIEW(Any p0, int p1);

Parameters

NameTypeDescription
p0Any—
p1int—

Returns void

Description

Params: p1 is related to satchel_category

Usage

Lua
StartItemPreview(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x7E2C766ADB2C5F1A, p0, p1)
JavaScript and C#
JavaScript
StartItemPreview(p0, p1);

// by hash
Citizen.invokeNative('0x7E2C766ADB2C5F1A', p0, p1);
C#
Function.Call((Hash)0x7E2C766ADB2C5F1A, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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