_0xB93A769B8B726950
Used in Script Function NET_CAMP_CLIENT_UPDATE_PED_ROLE_STATE_SHOP: hash exists!
Hash
0xB93A769B8B726950Runtime name
N_0xb93a769b8b726950NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207
Signature
void _0xB93A769B8B726950(Ped ped, Hash p1);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | Hash | — |
Returns void
Description
Used in Script Function NET_CAMP_CLIENT_UPDATE_PED_ROLE_STATE_SHOP: hash exists! Playing hash
seems to be for moonshine_band stuff heres some hashes it accepts
1949731019, -1542215752, 978192019 == moonshine_band, 533120, 1180906091, 1260094407, 1057811885, -1044357807,487746791,51469403
Usage
N_0xb93a769b8b726950(ped, p1)
-- always works, by hash
Citizen.InvokeNative(0xB93A769B8B726950, ped, p1)JavaScript and C#
N_0xb93a769b8b726950(ped, p1);
// by hash
Citizen.invokeNative('0xB93A769B8B726950', ped, p1);Function.Call((Hash)0xB93A769B8B726950, ped, p1);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - This native has no known name, so the runtime exposes it only as
N_0xb93a769b8b726950(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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