RedM Natives

_0xB93A769B8B726950

Used in Script Function NET_CAMP_CLIENT_UPDATE_PED_ROLE_STATE_SHOP: hash exists!

Hash0xB93A769B8B726950
Runtime nameN_0xb93a769b8b726950
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB93A769B8B726950(Ped ped, Hash p1);

Parameters

NameTypeDescription
pedPed—
p1Hash—

Returns void

Description

alloc8or RDR3 NativeDB

Used in Script Function NET_CAMP_CLIENT_UPDATE_PED_ROLE_STATE_SHOP: hash exists! Playing hash

VORPCORE RDR3natives

seems to be for moonshine_band stuff heres some hashes it accepts
1949731019, -1542215752, 978192019 == moonshine_band, 533120, 1180906091, 1260094407, 1057811885, -1044357807,487746791,51469403

Usage

Lua
N_0xb93a769b8b726950(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xB93A769B8B726950, ped, p1)
JavaScript and C#
JavaScript
N_0xb93a769b8b726950(ped, p1);

// by hash
Citizen.invokeNative('0xB93A769B8B726950', ped, p1);
C#
Function.Call((Hash)0xB93A769B8B726950, ped, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xb93a769b8b726950 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.