RedM Natives

_0xFFE9C53DEEA3DB0B

Hash0xFFE9C53DEEA3DB0B
Runtime nameN_0xffe9c53deea3db0b
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xFFE9C53DEEA3DB0B(Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6);

Parameters

NameTypeDescription
p0Any—
p1Any—
xfloat—
yfloat—
zfloat—
isSrlLoadedBOOL—
p6Any—

Returns Any

Usage

Lua
local retval = N_0xffe9c53deea3db0b(p0, p1, x, y, z, isSrlLoaded, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFFE9C53DEEA3DB0B, p0, p1, x, y, z, isSrlLoaded, p6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xffe9c53deea3db0b(p0, p1, x, y, z, isSrlLoaded, p6);

// by hash
const retval = Citizen.invokeNative('0xFFE9C53DEEA3DB0B', p0, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, isSrlLoaded, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFFE9C53DEEA3DB0B, p0, p1, x, y, z, isSrlLoaded, p6);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xffe9c53deea3db0b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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